How-to if you want only to participate in translation Note: If you dont have account on Zanata. Log In on Zanata website. Join a language. Open Prison Architect translation project page. Choose latest version. Choose your language. Begin translating. Note: if you have your own translation, you can help project and upload it on Zanata website by following steps: Install Python, Python PIL library, Python Polib library Python version 2.
Download all scripts from this repository and put them in work folder. Put in work folder original base-language. Run from command line: python prison2po.
Important: your translated base-language. Choose documents option in right upper corner. How-to if you want to develop your own translation Note: If you dont have account on Zanata. Write in first line all characters from your alphabet in upper and lower case. Run from command line: python makefont. Put base-language. Run: python prison2pot. If your game files structure is: lib lib64 main.
Faster, sleeker and less frustrating: All 5 programmers coded their way through 18 days of bug stomping effort and managed to kill 73 major bugs and resolve over duplicate issues. Ladies and gentlemen, we present to you: A less buggy version of Alpha Complete overhaul of CCTV system.
New: Remote access door control system. Advanced feature addition: Logic Circuits. And now even more drugs and weapons with new contraband smuggling routes. New type of misconduct intoxication. Utility modes now filter based on type selected.
Improved tooltips. ToDo list can now be minimized and fences are no longer free. Details available here: Developer Blog Alpha Shush, you ain't seen me, right? Get me out of this hole and I'll tell you what you want to know We've introduced Confidential Informants - Snitches - these guys can help you to root out all the nasties, but be careful, over use them and their fellow prisoners will figure it our and juck 'em.
We've also mad a giant leap in the mod system - we've made it super easy to mod you own stuff into the game, from churches to ice rinks, if you want it in PA, someone will make it! No longer are there 4 developers working on the game, now it's more like half a million You've had it too easy for too long We've heard tales of stable prisons that run themselves overnight and we've decided that no self-respecting strategy game should be this easy.
We've introduced new prisoner "reputations" that mean they're not just going to sit still because their needs are met. N, these boys are going to mess things up! Tazer power has been reduced, guards need to attend training classes and prisoners have remembered how to build escape tunnels again.
It's another bug bash! We've spent the month slogging our way through the bug database and fixing the highest priority issues to being you a slicker, faster, better, less buggy Prison Architect. Tell your mates, put it on Facebook, set Twitter on fire, let the world know that Prison Architect now comes with a digital clock.
Quantum tunneling and food delivery do not play well together - that's what we have learnt from your feedback last month, so we've been busting our balls to fix our food system and we've finally fixed it we hope.
From now on PA will map prisoners and kitchens onto specific Canteens, but when the AI gets it wrong you can make changes. We've taken the same approach with scheduling reform classes - the AI'll have a bash at putting the right classes, in the right rooms at the right times - but you can open the scheduler and schedule to your heart's content.
Finally we've added a "flag bio" button - if you find one of the bios grossly offensive, you can hit the button and we'll get notified about your concern. Merry Christmas Everyone! It's a shorter month before we all head off to sit around trees and open presents in front of roaring fires, but we've still got one last great update for We've improved the interface, implemented time-based scheduling for your deployments and added a pied piper moving toilet that suppresses prisoners - enjoy!
We're closing in on the end game now and we've conquered one of the big last hurdles - Parole. Build a parole room, set a schedule and let the Warden, Chief and Lawyer battle over a prisoners future. Get it right, get a little bonus; get it wrong and be slammed with a fiscal penalty for your lefty liberal softly-softly touchy-feely weak on crime, weak on the causes of crime attitude. We've also brought in Libraries and Places of Worship - Enjoy! We've mostly been focussed on the tablet version of Prison Architect stand by for another mail calling for testers soon , but we haven't neglected our desktop players.
We've passed control of prisoner intake back to the player and adjusted the budgets a bit to balance things out. Parole is a lot more sensible and you can no longer murder prisoners by starving them to death in solitary - enjoy! Deathrow has finally been implemented. Be careful to follow due process to avoid heavy fines!
Also, cut down on contraband with the new reception room. We've spent the last month spitting and polishing and have broken our previous bugbash record with over issues fixed. On the plus side the game is less buggy and plays better, but the downside is that I've got nothing to write about here so I though't I'd firm up the launch date for ya!
Turn away from the dark side In the last month's video we discovered a prison that was so horrible that it gave Chris nightmares. Feeling sorry for the little orange-clothed yardbirds, he invented a whole new system of privileges.
Bigger cells, tellys, radios, etc.. All make prisoners happier and less likely to kick off. Go on - go easy on them for a bit. Gangs are coming to a prison near you! We also have a shop that sells prison goods and proper Asian font support for further translations. Bored of a lifestyle of plentiful holidays and late night boozing sessions with Mark, Chris has decided to put everyone under pressure and commit to a launch in October of this year.
Following our announcement that we are launching Prison Architect in October, this is your last ever Alpha update video. I know it's a sad time, but you can wipe away your tears and checkout our new random event system which introduces a ton of chaos to mess up your smooth-running prisons. It's taken us five years of development and three years in early access, but we have made it.
Introversion Software in conjunction with every single gamer who joined in our alpha is proud to present Prison Architect V1. V1 contains a ton of bug fixes, escape mode, story mode, multiple languages, customisable wardens, achievements and a ton of other stuff to get you back in the warden's chair. For the last update of we've introduced women into prison. Their needs are subtly different, but the biggest issue you'll face is what to do if a mother turns up with a babe in arms Merry Christmas; thanks for an incredible and all the best for from Mark, Chris and the rest of the Introversion Software team.
There's nothing more likely to stop you in your tracks than the sound of a sniper bullet screaming a few meters from your head. That'll be the warning shot, fired from the sniper in the tower, to stop an escape in it's tracks. Installing guard towers will certainly increase the security of your prison, but it won't do much for the psychological well-being of your prisoners - how would you feel if a bloke with a gun was watching you all day?
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View Community Hub. About This Game Welcome Wardens! Lockdown Showdown Attempt a high-stakes escape of your own supermax prison in Escape Mode, or try Online mode to test one of 12, player-created prisons.
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