A flash of lightning reveals the sneering countenance of Count Strahd von Zarovich. His eyes burn with eternal hunger and a contempt for life. From a narrow balcony, he peers out into the drizzling twilight at the few sad lights of the village Throw open the cover -- and be ready for anything The fortress that once cast its shadow across the road does so no longer - some whisper that the earth swallowed the fortress whole in an age long past.
Four brave adventurers resolved to discover the truth and set off down the Old Road, but they never returned. Living Greyhawk Gazetteer 3. This comprehensive sourcebook contains everything you need to get started in the RPGA Network's exciting Living Greyhawk shared world campaign. Now, dark forces whisper again in the shadows of the once-deserted temple - forces far more insidious and dangerous than any sane person could dream.
Evil has risen again to threaten the village of Hommlet. Characters battle the power of darkness in Hommlet and beyond, Two hundred years ago, the great dwarf smith Durgeddin the Black built Khundrukar, a hidden stronghold for his war of vengeance against all orckind.
For years Durgeddin labored, until the orcs discovered Khundrukar and stormed the citadel, slaying all within. Legends say that Durgeddin's masterful blades and glittering treasures were Secrets of the Dread Realms 3e The Horrors of Ravenloft The world of Ravenloft holds many secrets that not even its night prowlers may learn.
Some are too horrible for common minds to comprehend. Others simply lie in malignant mists, forgotten by the denizens of the world. Only those with the valor or foolishness to confront them can deliver their revelations to the world.
Sinister Tricks for Wicked Dungeon With abilities that reach nearly beyond the scope of mortal imagination, the splendor of the gods humbles even the greatest of heroes. Stronghold Builders Guidebook 3e Defenses Wrought of Mortar and Magic Heroes need impregnable fortresses to assault, wondrous towers to explore, and majestic castles to protect.
This book is stocked with everything needed to design any fortified structure imaginable, including: Over new magic items. More than two dozen magical augmentations for stronghold walls.
Rules for magic portals, mobile strongholds, and trap Manual of the Planes 3e Visit New Dimensions The most powerful adventurers know that great rewards - and great perils - await them beyond the world they call home.
From the depths of Hell to the heights of Mount Celestia, from the clockwork world of Mechanus to the swirling chaos of Limbo, these strange and terrifying dimensions provide new challenges to adventurers who travel there.
Manual of the Planes Epic Level Handbook 3e Legends Begin Here Songs are sung and tales are told of heroes who have advanced beyond most adventuring careers. They confront mightier enemies and face deadlier challenges, using powers and abilities that rival even the gods. Ravenloft 3. A world ruled by fear and horror.
Vampires who rule the night. Shapeshifters who prowl the forests. Eldritch ghouls and undead skeletons who prey upon a fearful populace. If ever a world needed heroes, it is the world of Ravenloft. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because Some of those divine powers inspire respect, while others elicit fear.
Good or evil, all of them coexist within these pages. Complete information for key gods, along with the powers and abilities granted to their most dedicated followers, and descriptions of Gary Gygax Monster Manual II 3e As heroes grow in power, they seek out more formidable adversaries. Whether sinister or seductive, ferocious or foul, the creatures lurking within these pages will challenge the most experienced characters of any campaign.
Stormwrack 3e Conquer the Maelstrom Sometimes an adventure takes an aquatic turn. You might find yourself exploring an ancient city lost beneath the waves, navigating an underground river plagued by monsters, plotting a course to some stormwracked isle, or battling pirates on the high seas. Well, fear not, brave adventurer. Here is your guide to overcoming such perils! This supplement examines City of the Spider Queen 3.
As a grave threat to the entire surface world develops in the war-torn dark elf city of Maerimydra, intrepid heroes must discover its source and destroy it, if they can. Designed to take 10th-level characters as far as 18th level, City of the Spider Queen draws Denizens of Darkness 3e Bloodsuckers and Other Beasties Fiends prowl the oppressed world of Ravenloft, inflicting their whims on a terrorized populace.
From the cunning blood goblins to terrible artificial constructs to the monstrous lords of the domains, evil dominates the night. This tome compiles the haunts that scourge the realm. Fearsome Foes for Hardy Heroes In the grand tradition Dungeonscape 3e Welcome to the Dungeon! Purple worms burrow through the earth, eager for their next meal. Savage orcs lurk within darkness, ready to surge forth and lay waste to civilized lands.
Strange cults, mutated monsters, and forgotten gods hide within the choking darkness Whether torn from the darkest planes of existence or spawned as blights upon the natural world, the creatures bound within these covers will challenge stalwart adventurers of every experience level.
Joy and merriment abound - until calamity disrupts the celebration. Are rival gangs responsible? Is the government sliding into tyranny? Or is a nightmarish plot about to come to fruition? Arms and Equipment Guide 3e Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times.
The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble: A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles; over magic weapons and armors, such as the flameshroud axe, lance Savage Species 3e A New Breed of Adventurer Whether wondrous or wicked, some monsters have a calling that reaches beyond the ordinary existence of their kind. Traveling alongside other intrepid characters, these heroic creatures carve their places in legend with sword, spell, tooth, and claw.
Complete information on the towns and settlements of the burgeoning Silver Marches alliance and the many hazards Ancient evil slumbers beneath mossy stones, waiting for those foolish enough to venture within its grasp.
Bold swordsmen, stealthy rogues, and skillful wizards have all met their end within the walls of Myth Drannor. But the lure of the city's magical It is a world of magic, a world of mystery, a world of fantastic adventure -- all a backdrop for your own adventures. Inside is everything you need to launch Ghostwalk 3e The city of Manifest rests atop ruins from ancient times and far above the entrance to the land of the dead.
Here, the world of the living is shared equally with the deceased, who linger in physical form before finally passing through the Veil.
Whether currently living or dead, residents and visitors are assured of an eternity of action and intrigue. Ghostwalk contains everything needed to run a stand-alone Champions of Darkness 3e Tortured by Darkness Whether lured by the Dark Powers or born to a life of darkness, those who devote themselves to the masters of the Land of Mists undergo their own agonizing struggles.
Nemeses of good, yet puppets of evil, these beleaguered men and women may rise to greatness or find their way back to the light. In any other world, they would be called anti-heroes. Here, they are Goblins set upon the quiet town of Barrow's Edge, and the community cries out for heroes to save them. What has turned the secretive and reclusive goblins into bloodthirsty raiders? Who is the mysterious new leader of the tribe? The truth lies deep within the Howling Caves This stand-alone adventure is designed for a group of 1st-level This guide explores the hidden lore and secrets of magic in the Forgotten Realms game setting.
From the history of magic to magical variants including gem magic, spellfire, and the mageduel , magical creatures, locations of power, and advanced options for creating magic items, this book covers what a Dungeon Master or Who is the ghostly horseman haunting the road, stopping anyone from leaving?
Why are the wild elves slaying villagers from afar with their deadly stone-tipped arrows? What lies buried in the old Great Barrow, and why is it stirring anew?
Dungeons and Dragons 3. Custom Search. All the files are in PDF. They are grouped into a single ZIP for ease of download. The reason for this is to save both space and download capacity. Please consult the FAQ for further information on these particular file types. There are two file groups. One group is reference sheets for DnD 3. They are firstly grouped as individual files, if you just want one or two, and secondly grouped as one large file which contains everything for that edition.
I think that the easiest way to download these files would be to get everything at once in this one large file.
0コメント